Hi All,

I am setting up dialogue events for some NPC's in my project, and I wanted to add an audio clip to play at the time when the dialogue is printed out to the screen.

There's an "Audio Options -> Play Audio" checkbox within the node, but it just presents me with an empty dropdown box with nothing populated within it. I couldn't find anywhere obvious that I could populate this box.

I could add a "Play Sound" node but this seems to be for the more generic, repeated sounds throughout the game.

I couldn't find any similar forum posts on this - would anyone be able to point me in the right direction please?
  • For the audio option in the dialogue node to be populated, in the setting node, you have to click the add audio clip section and add the clip that you want.
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