I am setting up dialogue events for some NPC's in my project, and I wanted to add an audio clip to play at the time when the dialogue is printed out to the screen.
There's an "Audio Options -> Play Audio" checkbox within the node, but it just presents me with an empty dropdown box with nothing populated within it. I couldn't find anywhere obvious that I could populate this box.
I could add a "Play Sound" node but this seems to be for the more generic, repeated sounds throughout the game.
I couldn't find any similar forum posts on this - would anyone be able to point me in the right direction please?