I've talked to GIL in the past about Knockback, let me know if your interested.
Knockback is a force mechanic that many games use. I feel like it would be a great feature for ORK.
Pull and Push Knockback Example:
Knockback Direction - The knockback will send something at it, like a vacuum, or away from it, like a push
Knockback Angle - The angle the knockback will send something
Knockback Distance - The amount of distance the knockback will send something
Knockback Speed - The speed the knockback will send something
2D games will use X Y axis
3D games will use X Y Z axis
I've only covered the basics about knockback here. There's still more to talk about.
If your interested, or have any ideas for knockback, post a comment!
Post edited by gamingislove on