I've created an overworld scene, which I'd like to set up like a Final Fantasy game - with different battle arenas and enemies appearing based on what terrain the player is on when the battle starts.
Now, I've set up the Free Footsteps System
- which chooses footstep sounds based on texture maps. I'm sure there is a way to use that existing information to choose a battle zone - I just don't know enough scripting to figure it out. Anyone else encountered this need before, or are talented enough to work it out?