Quick script question on the updated StatusEffectCast.ChangeEffect - what exactly can be used in the 'object source' argument? Just want to make sure i'm updating my custom scripts correctly.
@Firrerreo In most cases you can just use null for that. The source parameter is used for checking the effect cast source of stacking status effects - e.g. if an equipment grants an auto effect, it'll use the EquipShortcut of that equipment as source, making sure it doesn't add the effect from that source.
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Gil, I have a small problem with the update. I downloaded the file from gmail, unzipped it and imported it as usual.
But----when I opened the editor to check what version it is--it says ORK 2.7.0---not even 2.7.1----and checking what should be new I couldn't find anything that was new---
Perplexed, I deleted the file in my download folder---redownloaded from gmail again----same result--I have ORK 2.7.0 in my project.
I always back up my file so this is not a big thing but I need help! Thanks. Will forward you the email so you can take a look.
EDIT--my problem may be that I never upgraded to 2.7.1--I am cautious--maybe it's not possible to skip an update. Checking that now. Upgrading to 2.7.1 and then will reimport the 2.7.2 package.
Everything is good now. I started with ORK 2.7.0--imported the updates for 2.7.1 and now my imported file for 2.7.2 is fine.
The first time --when I hadn't updated to ORK 2.7.1--I just saw some imported files but when I updated to 2.7.2 from 2.7.1 I saw the dll files get imported.
Don't know why I couldn't skip from 2.7.0 to 2.7.2 but doesn't matter--I'm all good. Thanks so much again for the update.
Thanks also for your wonderful help when we need it.
I always thank for continuous update! :) There is the one idea that I felt every time.
When I list a function in release note, I think that it is easy to be revealed that there are the GIF animated cartoons of screenshot and the result that I used when it is a thing to use.
It is easy to understand that function of that game, that I am. Something like item preview of the e.g. mine craft
http://www.catacomber.com/index.php/forum/recent-topics
https://itunes.apple.com/us/app/omber/id917911263?ls=1&mt=8
https://itunes.apple.com/us/app/wizzardisland/id896072174?mt=8
Quick script question on the updated StatusEffectCast.ChangeEffect - what exactly can be used in the 'object source' argument? Just want to make sure i'm updating my custom scripts correctly.
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In most cases you can just use null for that. The source parameter is used for checking the effect cast source of stacking status effects - e.g. if an equipment grants an auto effect, it'll use the EquipShortcut of that equipment as source, making sure it doesn't add the effect from that source.
But----when I opened the editor to check what version it is--it says ORK 2.7.0---not even 2.7.1----and checking what should be new I couldn't find anything that was new---
Perplexed, I deleted the file in my download folder---redownloaded from gmail again----same result--I have ORK 2.7.0 in my project.
I always back up my file so this is not a big thing but I need help! Thanks. Will forward you the email so you can take a look.
EDIT--my problem may be that I never upgraded to 2.7.1--I am cautious--maybe it's not possible to skip an update. Checking that now. Upgrading to 2.7.1 and then will reimport the 2.7.2 package.
http://www.catacomber.com/index.php/forum/recent-topics
https://itunes.apple.com/us/app/omber/id917911263?ls=1&mt=8
https://itunes.apple.com/us/app/wizzardisland/id896072174?mt=8
The first time --when I hadn't updated to ORK 2.7.1--I just saw some imported files but when I updated to 2.7.2 from 2.7.1 I saw the dll files get imported.
Don't know why I couldn't skip from 2.7.0 to 2.7.2 but doesn't matter--I'm all good. Thanks so much again for the update.
Thanks also for your wonderful help when we need it.
http://www.catacomber.com/index.php/forum/recent-topics
https://itunes.apple.com/us/app/omber/id917911263?ls=1&mt=8
https://itunes.apple.com/us/app/wizzardisland/id896072174?mt=8
http://www.gamekakkak.com
There is the one idea that I felt every time.
When I list a function in release note, I think that it is easy to be revealed that there are the GIF animated cartoons of screenshot and the result that I used when it is a thing to use.
It is easy to understand that function of that game, that I am.
Something like item preview of the e.g. mine craft
iOS
https://itunes.apple.com/us/app/samurai100slashlite/id679133055?mt=8&uo=4
Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite