edited June 2015 in ORK Support
I've been puzzling over this all day.
My characters are all set up to have their battle spots all nice and tidy, however for some reason all the Y values are ignored when actually in battle. Is there anything specific that can cause this?

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Is there any additional information that could be helpful in diagnosing this problem?
Post edited by wtfitsed on
  • Are you using the Place On Ground options in battle spots?
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  • I disabled it in Battle spots as well as in spawn spots. for the battle scene.
  • Ok, think you can toss me a small Unity test project?
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  • Sure thing.
  • Ok, found the issue - will be fixed in the next update :)
    When fighting in another scene, the battle spots get replaced on the Y-axis for a new place on ground raycast - but this currently also happens when not using place on ground.
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  • Cool thank you for your help!
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