edited March 2015 in ORK Support
I need help creating an Interaction controller that will rotate with the way my character faces, so that if they are facing the object the interaction area is in front of the Player. I have an example attached where the green square represents the general idea for the interaction area.

image
  • Two possible ways to do this:

    - update the interaction controller's position in your control/animation script depending on the direction
    - use a game event to change the position (e.g. an autostart event on the player)

    Placing the controller on a child object might make it a bit easier (due to the name change of spawned objects).
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  • Thanks I'll try and figure something out.
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